[2] Northern Skyrim – Page 1 | World Maps

This page of the TES V: Skyrim World Atlas shows the first set of locations (points 1-16) from the second area of the world map, specifically the northern area. Our guide provides the location of each point and their descriptions, including whether a quest can be completed there or if valuable loot is hidden.

  • 1. ABANDONED SHACK
  • 2. HIGH GATE RUINS
  • 3. WRECK OF THE BRINEHAMMER
  • 4. PALE IMPERIAL CAMP
  • 5. DAWNSTAR SANCTUARY
  • 6. DAWNSTAR
  • 7. NIGHTCALLER TEMPLE
  • 8. HELA’S FOLLY
  • 9. YNGVILD
  • 10. THE TOWER STONE
  • 11. USTENGRAV
  • 12. HJAALMARCH STORMCLOAK CAMP
  • 13. MZINCHALEFT
  • 14. WINDWARD RUINS
  • 15. RED ROAD PASS
  • 16. DRIFTSHADE REFUGE
  • 17. FROSTFLOW LIGHTHOUSE
  • 18. HOB’S FALL CAVE


1. ABANDONED SHACK

Type of location: Cottage

Accessibility: You cannot explore the shack until you start the “With Friends Like These” Dark Brotherhood quest.

Comments: Your reaction to the kidnapping in the quest does not matter, as you will acquire a key to the shack and can return to it later in the game.

2. HIGH GATE RUINS

Type of location: Dungeon

Accessibility: Always accessible

Comments: It is recommended to explore this dungeon after gaining levels and acquiring good gear because it is occupied by powerful monsters. It is best to explore the dungeon while completing the Dragon Priest Masks or A Scroll For Anska side quests because it is a lair for one of the priests (Vokun).

3. WRECK OF THE BRINEHAMMER

Type of location: Ship

Accessibility: Always accessible

Comments: The shipwreck is being occupied by mudcrabs.

4. PALE IMPERIAL CAMP

Type of location: Campsite

Accessibility: Always accessible

Comments: Stay away from this camp if you have joined the Stormcloaks rebellion, as you will be attacked on sight. If the Imperials are your allies, then explore this location while completing their civil war quests.

5. DAWNSTAR SANCTUARY

Type of location: Dungeon

Accessibility: You cannot explore the sanctuary until you start “The Cure for Madness” Dark Brotherhood quest.

Comments: The sanctuary is being occupied by enemies, and it is best to explore it while completing “The Cure for Madness” Dark Brotherhood quest. However, it is not mandatory as this location becomes the main hideout for the Dark Brotherhood later in the game, and you will have full access to it.

6. DAWNSTAR

Type of location: City

Accessibility: Always accessible

Comments: Dawnstar is one of the largest cities in Skyrim, and you will visit this place multiple times while completing side quests. There are many stores, an inn, and two mines here.

7. NIGHTCALLER TEMPLE

Type of location: Fort

Accessibility: You cannot visit the temple until you start the “Waking Nightmare” Daedric quest.

Comments: The temple is being occupied by enemies and wild animals. It is best to explore it while completing the “Waking Nightmare” Daedric quest.

8. Shipwreck of Hela

Type of location: Ship

Accessibility: Always accessible

Comments: It is recommended to explore the shipwreck during the Dark Brotherhood Side Contract: Kill Deekus quest.

9. Yngvild Cave

Type of location: Cave

Accessibility: Always accessible

Comments: The cave is inhabited by monsters.

10. The Tower Stone

Type of location: Standing Stones

Accessibility: Always accessible

Comments: This location has one of the thirteen magical standing stones, and interacting with it can grant you a powerful blessing.

11. Ustengrav Crypt

Type of location: Dungeon

Accessibility: Always accessible

Comments: The crypt is occupied by bandits and monsters. It is recommended to explore it while completing the main quest, The Horn of Jurgen Windcaller. It is not recommended to explore this location earlier, as you will not be able to travel beyond several initial chambers.

12. Stormcloak Camp in Hjaalmarch

Type of location: Campsite

Accessibility: Always accessible

Comments: Stay away from this camp if you have joined the Imperial Legion, as you will be attacked on sight. If you are friends with the Stormcloaks, explore this location while completing their civil war quests.

13. Mzinchaleft Ruins

Type of location: Ruins

Accessibility: Always accessible

Comments: The ruins are inhabited by enemies, monsters, and dwarven machinery. It is recommended to explore them while completing the Dark Brotherhood Side Contract: Kill Maluril quest.

14. Windward Ruins

Type of location: Ruins

Accessibility: Always accessible

Comments: The ruins are inhabited by wild animals. It is recommended to explore them while completing Kyne’s Sacred Trials side quest or Destruction Ritual Spell College of Winterhold quest.

15. Red Road Pass

Type of location: Campsite

Accessibility: Always accessible

Comments: It is strongly recommended to hold off exploring this campsite, as you will encounter mammoths and a giant here.

16. Driftshade Refuge

Type of location: Fort

Accessibility: Always accessible

Comments: The fortress is occupied by werewolf hunters (Silver Hand organization). It is recommended to explore it while completing the Companions quest, Purity of Revenge.

17. Frostflow Lighthouse

Type of location: Lighthouse

Accessibility: Always accessible

Comments: The lighthouse is inhabited by wild animals and falmers.

18. Hob’s Fall Cave

Type of location: Cave

Accessibility: Always accessible

Comments: The cave is inhabited by mages and skeletons. It is recommended to explore it while completing the Bard’s College Miscellaneous: Find Pantea’s Flute quest.

FAQ

What is North of Skyrim?

North of Skyrim is a region located in the northern part of the province of Skyrim in the game The Elder Scrolls V: Skyrim. It is home to several unique locations such as the city of Winterhold, the College of Winterhold, and the Throat of the World, which is the highest peak in all of Tamriel. The region is also known for its harsh climate, with snow and blizzards being common occurrences.

What is the significance of North of Skyrim?

North of Skyrim is significant in the game as it is where the player character begins their journey. The region is also home to several important quests, such as the main questline involving the return of the dragons, and the questline for the College of Winterhold. Additionally, the region’s harsh climate and unique locations make it a popular area for exploration and discovery.

How does North of Skyrim fit into the world maps of Tamriel?

North of Skyrim is located in the northern part of the province of Skyrim, which is one of the nine provinces that make up the continent of Tamriel. The region is bordered by the Sea of Ghosts to the north and the province of Morrowind to the east. It is also connected to the rest of Skyrim by several passes in the mountains, including the famous High Hrothgar pass. Overall, North of Skyrim is an important and unique region within the larger world maps of Tamriel.

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