Bonus to maximum resistance

1

20

1

Resistance (percentage)

52

131

14 and rapidly decreases

Range (yards)

10.6

36

1.4

Level 12 – Defiance

Increases defense and adds a bonus to the hero’s armor. One of the most useful auras of the Paladin class.

Level 1

Level 20

Difference per level

Bonus to defense

13%

65%

3%

Bonus to armor

33%

165%

8%

Range (yards)

10.6

36

1.4

Offensive auras

Offensive auras improve the hero’s attack and damage dealt.

Level 6 – Might

Increases the attack and damage dealt by the hero and his allies.

Level 1

Level 20

Difference per level

Bonus to attack rating

34%

95%

6%

Bonus to damage (percentage)

20%

59%

4%

Range (yards)

10.6

36

1.4

Level 12 – Holy Freeze

Freezes enemies that are near the hero, slowing down their movement and attack speed.

Level 1

Level 20

Difference per level

Cold damage (per second)

4-6

56-80

2-3

Cold length (seconds)

2.4

6.4

0.2

Range (yards)

10.6

36

1.4

Combat

Combat skills are active skills that allow the hero to attack more effectively.

Level 1 – Sacrifice

Allows the hero to sacrifice some of his health to increase the damage dealt to enemies.

Level 1

Level 20

Difference per level

Bonus to attack rating

+150%

+150%

Bonus to damage (percentage)

100%

100%

Level 6 – Zeal

Allows the hero to attack more times per turn.

Level 1

Level 20

Difference per level

Number of attacks (per turn)

2

5

1

Bonus to attack rating

33%

95%

6%

Bonus to damage (percentage)

20%

39%

2%

Level 12 – Vengeance

Allows the hero to deal more damage, depending on the amount of damage dealt to him.

Level 1

Level 20

Difference per level

Bonus to attack rating

50%

95%

2%

Bonus to damage (percentage)

100%

220%

8%

The following tables show the stats for different Paladin auras at different levels. The “Defiance” aura increases defense and has a range of 10.6-36 yards. “Cleansing” reduces poison duration, restores health, and decreases curse duration. “Resist Lightning” increases resistance to lightning spells and has a range of 10.6-36 yards. “Vigor” increases movement speed, stamina recovery, and maximum stamina, and has a range of 10-48 yards. “Meditation” is not included in the tables. Note that passive skills add half of the bonus to maximum resistance. The “Defiance” aura can also be cast by other characters using the runic word “Exile”, while “Vigor” can be obtained using the runic word “Harmony”.

By using the runic word Insight, one can obtain an aura of meditation that significantly increases the rate of Mana recovery. The higher the level, the greater the difference per level in mana recovery rate and range. At level 30, the runic word Phoenix can be used to obtain an aura called Salvation, which allows the restoration of health and mana by converting the corpses of defeated enemies. However, there is only a certain chance of the effect, which is calculated every second for each body within the range. The skill’s cons include its inability to work on allies, low utility in battles with bosses, and the fact that converted corpses cannot be used in other ways by other players. Another level 30 aura, Redemption, significantly increases resistance to all attacks based on elemental magic, except for poison. It works on allies and is very useful in multi-player sessions at high difficulty levels, where most enemies use elemental attacks. However, investing too many points in this skill may exceed the maximum resistance, as this ability does not increase it.

Offensive auras

Offensive auras, such as Might and Holy Fire, increase the power, rating of the attack, or add magical effects to Paladin attacks. Might increases the attack power of the character and allies in range. Later auras may surpass this ability. Holy Fire, obtained by using the runic word Dragon, passively attacks enemies within range with fire damage and adds a bonus to the attack by adding fire damage to it. Although effective in the early stages of the game, it is rarely used. Desert Mercenaries in Act 2 use Might by default.

The table shows the different levels and differences per level for various skills of the Paladin in the game. The skills include Fire damage, Bonus to attack damage, Thorns, Blessed Aim, Holy Freeze, and Concentration. Each skill has a different effect on enemies and allies, such as increasing attack rating and slowing down enemies. The range of each skill also varies. Players can obtain some of these skills by using specific runic words. Desert Mercenaries have some of these skills as default auras. The skill Concentration is also included in the table, but there is no further explanation provided in the text.

Concentration boosts attack power and increases the chance of uninterrupted attacks by 20%, unlike Might and Fanaticism. Additionally, it evenly increases the allies’ damage dealt, whereas Fanaticism only gives half the boost. The aura can be obtained by using the runic word Pride.

Level 1

Level 20

Difference per level

Bonus to damage

60%

345%

15%

Range (yards)

10.6

36

1.4

The skill passively increases the damage for Blessed Hammer by 50%.

At level 24, Holy Shock adds a lightning element to attacks and deals passive lightning damage to nearby enemies, making it similar to Holy Fire and Holy Freeze. Although its maximum damage is high, generating it with lightning element is challenging due to the large spread (at level 1 damage). Despite this, on average, it is the most potent of the three offensive auras. The aura can be obtained by using the runic word Dream.

Level 1

Level 20

Difference per level

Lightning damage

1-10

1-156

6 to max and increasing

Bonus to attack damage

1-60

1-936

36 to max and increasing

Range (yards)

4

16.6

0.6

Level 24’s Sanctuary is a potent aura that increases damage, removes resistances and immunities, and knocks back Undead in range. However, it only works on Undead and not on any other units (excluding skeletons summoned by a Necromancer in a multiplayer game). Interestingly, it also works on mini-bosses but not on the primary ones. The aura can be obtained by using the runic word Lawbringer.

Level 1

Level 20

Difference per level

Aura damage

8-16

88-108

4 to min and max

Bonus to attack damage

150%

710%

30%

Range (yards)

3.3

16

0.6

At level 30, Fanaticism increases damage dealt, attack speed, and attack rating; however, its damage boost is lower than that of Concentration. Interestingly, allies receive a smaller damage bonus than the main character. The aura can be obtained by using the runic word Beast and Faith.

The table displays skills with their respective effects and percentages. The first row shows Increased Damage (Character) and Increased Damage (Allies) with their corresponding percentages for levels 1 to 20. The second row shows Range (yards) and their corresponding values for the same levels. The next section talks about Conviction, a powerful skill that reduces defense and resistance to the elements of nearby enemies. It is useful in high difficulty levels against monsters with immunities and resistances. The table shows Defense Reduction and Immunity Reduction with their percentages for levels 1 to 20. The Combat section displays three skills, Sacrifice, Smite, and Holy Bolt. Sacrifice requires the Paladin to sacrifice 8% of their health to increase damage and rating of the attack. Smite uses the shield to attack, repel, and stun the target. Holy Bolt is a specific skill that deals damage only to the Undead but also heals allies. The table shows the Attack Rating and Bonus to Damage percentages for Sacrifice, and the Damage and Stun Time for Smite and the Mana Cost for Holy Bolt for levels 1 to 20.

The table shows the different levels and differences in the attack rating, bonus to damage, and number of attacks for the skill Zeal. It is a powerful and effective skill for the Paladin class, with up to 5 attacks at level 5 and a bonus to damage from level 6. The skill has strong synergy with Sacrifice, which can increase its level more than investing points in Zeal. Charge is another skill that can greatly increase the power and rating of the attack, but it has a high cost of Mana, which is not usually developed in the Paladin class. Blessed Hammer is a magic hammer that moves around and injures every opponent it encounters, and Vengeance provides additional damage to the Undead.

25-30

Lightning damage (smaller bolts)

37-50

169-181

6-7

Mana cost

14

25

0.5

The Paladin is a versatile class that can effectively fight both in melee and at range. Vengeance, Conversion, Holy Shield, and Fist of the Heavens are just a few of the skills that make him a formidable opponent. However, it’s important to note that these skills require a lot of Mana, so managing it effectively is crucial for success.

The damage increase ranges from 15 to the minimum and maximum and it goes up starting from Level 9. The extra damage is between 40-50 and 226-236. The minimum and maximum also increase from level 9, ranging from 6. This information is presented in a table.

FAQ

What are the Paladin’s skills in Diablo 2 Resurrected?

Paladins in Diablo 2 Resurrected have a variety of skills that allow them to deal damage, heal allies, and buff themselves. Their skills are divided into two categories: Combat and Defensive. Combat skills include Smite, Zeal, and Charge, which allow Paladins to deal heavy damage to enemies. Defensive skills include Holy Shield, Defiance, and Redemption, which provide buffs and healing to allies. Paladins also have auras, which are passive skills that provide buffs to the Paladin and nearby allies.

What are the best skills for a Paladin in Diablo 2 Resurrected?

The best skills for a Paladin in Diablo 2 Resurrected depend on the player’s playstyle. For players who prefer to deal damage, Smite, Zeal, and Charge are great choices. For players who prefer to support their allies, Holy Shield, Defiance, and Redemption are excellent options. Auras can also be very useful, depending on the situation. Some popular auras include Fanaticism, which increases attack speed and damage, and Salvation, which provides resistance to elemental damage.

How do I level up my Paladin’s skills in Diablo 2 Resurrected?

To level up your Paladin’s skills in Diablo 2 Resurrected, you need to invest skill points into the desired skill. You earn skill points each time you level up, and you can also find items that grant additional skill points. It’s important to plan out your skill tree carefully, as you can’t undo skill point allocations once they’re made. You may also want to consider synergies, which are skills that boost the effectiveness of other skills when they’re leveled up together.

Can I respec my Paladin’s skills in Diablo 2 Resurrected?

Yes, it is possible to respec your Paladin’s skills in Diablo 2 Resurrected. You can do this by paying a fee to Akara in Act 1, or by finding a Token of Absolution, which allows you to respec for free. Keep in mind that you’ll lose all of your skill points and have to re-allocate them, so it’s important to have a plan in mind before you respec. It’s also worth noting that you can only respec three times per difficulty level.

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