Guide and Tips for Druid Skills in Diablo 2 Resurrected

This page of the Diablo 2 Resurrected guide will provide information on the Druid class and the skills that can be used to create successful builds.

Druid class has three skill trees – Elemental, Shape shifting and Summoning. Elemental tree provides offensive and defensive elemental spells with synergies that can be combined to create powerful spell combinations. Shape shifting allows the character to transform into a monster, which provides them with a new skill set, but limits their abilities. Summoning allows the character to summon creatures that will help in battle or provide useful buffs. Synergies are very important for the Summoning tree as they can increase spell damage by up to 25%.

Key skills for Druid are Summon Grizzly, Oak Sage, Cyclone Armor and Hurricane. Activating these spells before shape-shifting will not cancel the spells, but the character can’t cast spells while shape-shifted and can only attack using the skills available in the current form.

It’s important to note that some of the Druid’s skill synergies are spread across different skill trees, which should be kept in mind while planning out the character’s build.

Elemental Tree

The Druid uses fire, cold and wind elements, with wind dealing physical damage.

Firestorm is a level 2 spell that shoots out three trails of fire in the chosen direction, dealing damage to everyone who comes into contact with them. Skill synergies can boost the damage up to 23%. Upgrading this skill increases its range of effect, but not the number of flame trails.

Molten Boulder is a level 6 spell that rolls in the chosen direction, leaving behind a trail of flames. It stops moving once it encounters an obstacle or a large monster. It can knock smaller opponents out of the way, causing them to take additional damage if they are knocked backwards. This is a great crowd control spell, especially against crowds made up of smaller monsters.

The following text describes various spells that can be used by Druids in the game. Each spell has its own unique abilities and drawbacks. The first spell, Arctic Blast, creates a blast of cold that freezes enemies who come in contact with it. This spell is useful in the early stages of the game, but it is not worth upgrading further. The second spell, Fissure, creates a large crevice that deals fire damage to enemies within the area. Only two fissures can exist at the same time, and this spell is particularly effective against weak but numerous opponents. Cyclone Armor is an almost mandatory spell that creates a shield around the Druid, protecting them from elemental damage until it absorbs a set amount of damage. The limit increases with each level, but unfortunately it only synergizes with wind magic. The fourth spell, Twister, launches a small whirlwind at the enemy that damages and stuns them. The advantages of this spell are its quick casting time and synergies with other wind-based spells, but the damage is low and increases evenly with each level. Finally, Volcano creates a volcano that deals massive fire damage to enemies within the area.

Volcano

This spell creates a volcano at a specified location, which creates patches of fire in random locations. However, these patches can be ignored when considering the usefulness of the spell. Only the target on top of the volcano receives the brunt of the damage. The spell cannot be cast if there is no space, like near walls. This spell has limited uses and is rarely upgraded. It costs 25 mana.

Level 1

Level 20

Difference per level

Damage

8-10

80-82

2 to min and max and increases from level 9

Fire damage

8-11

87-89

2 to min and max and increases from level 9

Level 24 – Tornado

Tornado is an improved version of the Twister skill, but it doesn’t stun enemies. After casting, it damages everyone in its path, and the spell can be cast very frequently. Compared to Twister, it deals much more damage, and it’s a spell worth investing in. It costs 10 mana.

Level 1

Level 20

Difference per level

Damage

25-35

293-323

9 to min and max and increases from level 9

Level 30 – Armageddon

The Druid summons meteorites in a specified location. This spell is rarely used because it works by having meteorites fall in random locations for 10 seconds in a 3.5 yard area around the specified location. As a result, the spell is ineffective and deals little damage. It costs 35 mana.

Level 1

Level 20

Difference per level

Fire damage

25-75

390-471

15 to min, 16 to max and increases

Armageddon is the only spell that can be cast while shape shifted into the werebear or werewolf form.

Level 30 – Hurricane

This spell is useful for almost every build. However, without synergies, it won’t be very powerful at higher levels. The Hurricane spell creates a tornado in a large radius around the character, dealing damage to everyone around the character for the duration. Because of its long range, the spell is quite effective, but its damage is cold-based. The spell lasts for 10 seconds, has a radius of 6 yards, and costs 30 mana.

Level 1

Level 20

Difference per level

Freeze damage

25-50

233-243

7 to min and max and increases from level 9

Shape Shifting

Spells from this category allow you to change your character’s form and provide them with corresponding attacks after transformation. You have two choices: werewolf or werebear. Although the shape-shifted form doesn’t appear to use weapons, its stats are taken into account when calculating your attack damage. Therefore, even while shape-shifting, you need to use the right equipment.

Level 2 – Werewolf

The Werewolf form is faster than the Werebear’s but slower than the Druid’s. It takes 40 seconds to transform. The Lycanthropy skill enhances the stats of this form and costs 15 mana per transformation. The initial bonuses for health and stamina are 25%.

Level 1

Level 20

Difference per level

Attack speed bonus

20%

68%

8% decrease per level

Bonus to damage

50%

335%

15% increase per level

Level 2 – Lycanthropy

This passive ability increases the duration of transformation into the Werewolf and Werebear forms and provides a bonus to health.

Level 1

Level 20

Difference per level

Bonus to health

20%

115%

5% increase per level

Shape shift duration increase

40s

420s

20s increase per level

Level 6 – Werebear

This form provides the highest health bonus in the game when properly boosted, but its attacks are slower and weaker than the Werewolf’s. It takes 40 seconds to transform and costs 15 mana per transformation. The Lycanthropy skill enhances the stats of this form. The initial health bonus is 75%.

Level 1

Level 20

Difference per level

Bonus to defense

25%

139%

6% increase per level

Bonus to damage

55%

139%

8% increase per level

Level 12 – Maul

Activating this ability provides the Werebear’s attacks with a damage bonus and the ability to stun enemies. The duration is 20 seconds and costs 3 mana.

Level 1

Level 20

Difference per level

Bonus to damage

20-60%

20-260%

20% increase every 2 levels

Accuracy bonus

20%

210%

10% increase per level

Stun duration (seconds)

0.9

3.4

0.4 decrease per level

Level 12 – Feral Rage

Activating this ability provides the Werewolf’s attacks with a damage bonus and the ability to steal the enemy’s health points. The duration is 20 seconds and costs 3 mana.

Level 1

Level 20

Difference per level

Bonus to damage

50%

145%

5% increase per level

Accuracy bonus

20%

210%

10% increase per level

Life steal

4-12%

4-88%

4% increase to max

Movement speed bonus

19-31%

19-54%

5% increase to max every 2 levels and decrease

Level 18 – Rabies

The Werewolf skill allows you to infect your enemies with poison that can be passed on to subsequent enemies. The poison deals damage over a specified amount of time and costs 10 mana. The Fire Claws skill can be used by both the Werewolf and Werebear forms to deal additional fire damage. It is useful against opponents resistant to physical attacks and costs 4 mana. The Hunger skill, exclusive to the Werewolf form, allows you to steal enemies’ health and mana at the expense of reduced damage. It costs 3 mana and reduces damage by 75%. Shock Wave is an exclusive skill for the Werebear form that stuns enemies by sending a “wave” in their direction. It is not very effective and costs 7 mana. Fury, only available to the Werewolf form, allows you to instantly attack one or more surrounding enemies several times. It lacks synergies and costs 4 mana. The skills have varying levels with different bonuses and costs.

Summoning

A Druid has the ability to call upon creatures to fight alongside or support them with magic. Some of these creatures may not be useful for shape shifting characters, but a few can enhance the synergies of your shape shifting skills.

Level 2 – Raven

Ravens function like poison, dealing gradual physical damage over time. The number of strikes inflicted by each summoned raven corresponds to the level of the spell. Additionally, enemies can be blinded, but the effect varies depending on the level difference between the hero and monsters, the difficulty level, and the skill level. Ravens disappear after attacking and do not take damage.

Level 1

Level 20

Difference per level

Number of ravens

1

5

1 to 5

Number of strikes

21

31

1

Damage (per strike)

2-4

21-23

1 from min and max

This skill can only be used once to summon up to 5 ravens.

Level 2 – Poison Creeper

These mobile vines poison enemies and leave behind a poison stain that can also poison other opponents. Although they have low health, they are difficult to touch, as they can only be attacked when launching an attack or by area magic.

Level 1

Level 20

Difference per level

Life

50

287

12

Damage (for 4 seconds)

4-6

84-86

3 to min and max

A very useful minion in close combat situations.

Level 6 – Oak Sage

Oak Sage is an aura that increases the hero’s life, making it especially useful for shape shifting heroes. However, it can be targeted and killed, causing the aura to disappear.

Level 1

Level 20

Difference per level

Mana cost

15

34

1

Life

60

402

18

Bonus to life

30%

125%

5%

Range (yards)

20

45.3

1.3

Level 6 – Summon Spirit Wolf

Summon wolves to assist in battle. This is a weaker version of Summon Dire Wolf, but investing in it early on can provide strong synergies with Dire Wolves and Summon Grizzly. Mana cost: 15. Life minimum: 35, maximum: 71 (increases with level).

The table shows the details of different skills of a Druid in the game. The first skill, which is level 1, has a damage of 2-6 and an accuracy bonus of 50%. The accuracy and defense bonuses are also transferred to Dire Wolves and Grizzly. Carrion Vine, at level 12, is a plant that restores the hero’s life by eating nearby corpses. Heart of Wolverine, at level 18, improves the strength and accuracy of attacks. Summon Dire Wolf, also at level 18, is a stronger version of the wolf summoning spell. It has a maximum of 3 wolves, but they are more resilient and have a stronger attack.

Life Bonus

50%

525%

25%

Wolves possess the ability to teleport, allowing them to swiftly move between targets, pursue the hero, and attack hard-to-reach foes (such as those beyond the river/grille).

Level 24 – Solar Creeper

The final iteration of the Creeper is a vine that aids the Druid. Unlike its predecessors (Poison Creeper and Carrion Vine), this version devours corpses to replenish the Druid’s mana. However, it’s not ideal for Druids who use mana intensively.

Level 1

Level 20

Difference per level

Mana Cost

14

33

1

Life

165

792

33

Mana Recovery

2%

6%

~0.5% and declining

Level 30 – Spirit of Barbs

The Spirit of Barbs is an “aura” (like other auras, it possesses a life bar and can be destroyed) that reflects some of the damage back to the opponent. It has a set range and can affect mercenaries and summoned creatures as well.

Level 1

Level 20

Difference per level

Mana Cost

25

44

1

Life

213

1224

53

Damage Returned to Enemies

50%

430%

20%

Range (yards)

20

45.3

1.3

Despite the promising skill stats, this skill is weak – it only reflects physical damage and only as much as the Druid would receive with defense and other buffs.

Level 30 – Summon Grizzly

The Grizzly is the final creature the Druid can summon. It assists in direct combat by absorbing a lot of damage and having high attack power. Mana cost: 40. Grizzly’s life: 650. The Grizzly receives a passive bonus to damage and accuracy when the Summon Dire Wolf skill is upgraded.

Level 1

Level 20

Difference per level

Damage

37-75

945-1039

17

Bonus to Damage

25%

215%

10%

If you’re deciding between the Grizzly and Dire Wolves, the wolves are more useful – they’re more effective at drawing enemies away from the hero.

FAQ

1. What are the best skills for a Druid in Diablo 2 Resurrected?

The best skills for a Druid in Diablo 2 Resurrected depend on the playstyle you want to adopt. If you prefer to play as a melee fighter, then Werewolf and Werebear are the best skills to invest in. If you prefer to play as a ranged fighter, then Elemental skills such as Hurricane, Tornado, and Cyclone Armor are the way to go. Summoning skills such as Raven, Spirit Wolf, and Dire Wolf are also useful to have as they can act as distractions for your enemies. Additionally, Oak Sage and Heart of Wolverine are great supportive skills that can boost your character’s health and damage respectively.

2. How do I allocate skill points for a Druid in Diablo 2 Resurrected?

It’s important to allocate skill points wisely when playing a Druid in Diablo 2 Resurrected. As mentioned before, the best skills to invest in depend on your playstyle. Generally, it’s recommended to max out your primary skill first and then invest in supportive skills. For example, if you choose to play as a Werewolf, then max out Werewolf and invest in Lycanthropy and Feral Rage. Additionally, investing in Summoning skills can be helpful for added support. It’s also important to keep in mind that some skills have synergies with others, so investing in those synergies can increase the effectiveness of your primary skill.

3. What gear should I use for a Druid in Diablo 2 Resurrected?

The gear you should use for a Druid in Diablo 2 Resurrected depends on your chosen playstyle and skill build. For example, if you play as a melee fighter, then you should focus on getting gear that increases your attack speed, damage, and defense. If you play as a ranged fighter, then gear that increases your spell damage and mana regeneration is ideal. Some general gear recommendations include items that increase your resistances, health, and mana. Unique items and sets can also provide bonuses to certain skills, so it’s worth looking into those as well.

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