How to Take Over Suledin Keep

Unlocking the Quest: Once you have established three camps in the Taking Back the Lion quest

Quest-Giver: – (M15,9c)

Assist Michel

After setting up the third camp in the previous quest, you will automatically receive this quest. Your objective is to capture Suledin keep. As you approach the entrance (M15,13), you will find Michel fighting against the red templars. Assist him in defeating them so that he can return to his village. From there, he will not be able to help you any further. You will then need to fight your way through the keep’s hallways, where you will encounter a few templars, a few Behemoths, and a Giant. At the end of the keep, you will have the choice to either fight Imshael (M15,13a) or negotiate with him. Only then will you be able to enter the keep’s balcony.

A Dying Knight and the Flagpole

On the balcony of the keep, you will find a dying templar. Unfortunately, there is nothing that you can do for him other than converse briefly. To complete the mission, place the Inquisition flag on the mast (M15,13b).

Rewards for Completing the Quest:

  • Lots of Experience Points
  • 3000 Influence Points
  • 10 Power Points


What is Suledin Keep?

Suledin Keep is a fortress located in the Emerald Graves region of the game Dragon Age: Inquisition. It was originally built by the elven army to defend against the Tevinter Imperium, but was later abandoned after the fall of the elven empire.

Why is capturing Suledin Keep important in the game?

In Dragon Age: Inquisition, capturing Suledin Keep is important because it opens up a new area for the player to explore, as well as providing new quests and opportunities for loot. Additionally, capturing the keep is necessary to progress in some of the game’s main storylines.

What strategies should I use to capture Suledin Keep?

There are a few strategies that can be used to successfully capture Suledin Keep. One approach is to focus on taking out the enemy archers first, as they can deal a lot of damage from a distance. It’s also important to keep an eye out for traps, such as tripwires and mines, that can be disarmed to prevent damage to your party. Another helpful tactic is to use your party’s special abilities and spells to disable or weaken enemy groups before engaging them in combat.

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