The Break of Dawn – p. 1

Starting the Quest

To begin this quest, you must be at least level 12. However, it is recommended that you wait until you are stronger, as the final mini-boss battle can be challenging.

Open the world map and head to the Statue to Meridia, located in the north-west part of Skyrim. If you have not yet been to this area, start at Solitude or Dragon Bridge and follow the main track between the two cities.

Approach the statue from the south-west, and before reaching it, go a bit further north to find a Word Wall (screen above) where you can learn the Word of Power – Air, Elemental Fury.

Afterwards, use the stairs to approach the statue, which will trigger a conversation with the Daedric Prince Meridia. She will inform you that the temple is infested with forces of darkness and task you with finding Meridia’s Beacon.

Finding Meridia’s Beacon

Main Objective: Find Meridia’s Beacon

Note: You can find the Beacon before officially starting this quest. In this case, you can skip this step and move on to the next part of the quest.

The Beacon is hidden in a randomly chosen location, so you will need to search for it. Open the world map and head to the destination point. The artifact is most likely hidden in a chest, and you will need to defeat enemies to obtain it.

Main Objective: Bring Meridia’s Beacon to Mount Kilkreath

Main Objective: Replace the Beacon

Return to the Statue to Meridia and place the beacon on the pedestal (screen above). A conversation with Meridia will follow, during which she will ask you to clear her temple of evil and retrieve the artifact Dawnbreaker. She will also inform you that a necromancer named Malkoran is behind the infestation. After the conversation, you will be transported to the temple.

Clearing the Temple

Main Objective: Guide Meridia’s Light through the Temple

The temple entrance is below the statue. Save your game and start exploring the location.

Starting from the beginning, you need to head south and you will eventually come across a locked door. If you manage to unlock it, you can access a lever that unlocks the western room where a chest is located. After this, continue south and then east until you reach a larger room. Take some time to examine the room before approaching the pedestal in the middle of the room. Interact with the pedestal to raise a beacon and send a light beam to a new location. This will unlock the eastern corridor, which is where you need to head next.

In the next room of the temple, you will encounter Corrupted Shades. These enemies are not too difficult to defeat and are vulnerable to both normal and magic attacks with elemental effects. After defeating them, interact with another pedestal to reflect the light beam off a new beacon. Do not head east, as the passage is collapsed. Instead, choose the corridor leading south. Be prepared to fight another group of Corrupted Shades, but this fight should not be surprising.

Continue south until you reach a small room with a chest worth checking out. After examining the chest, head east to a bigger room where you will encounter more Corrupted Shades. Eliminate them before finding a set of stairs in the eastern part of the room. These stairs lead to the upper level. Head north and you will find a locked door. Once you open it, you can pull a lever to unlock the neighbouring storage room.

Now you can head south, cross the small bridge, and interact with the third pedestal. This unlocks the southern door, which leads to Kilkreath Balcony. Head east, being careful not to fall off the roof of the temple. A chest is located on the way, but it is locked and not necessarily worth picking. Turn north and use the door leading to the Kilkreath Ruins.

Heading north, you will be attacked by new Corrupted Shades. Defeating them should not be too difficult, but be aware of the Shades on the upper balconies. You can either eliminate them yourself or wait for them to approach you.


1. What is “The Break of Dawn”?

“The Break of Dawn” is the first quest in The Elder Scrolls V: Skyrim’s Dawnguard DLC. It involves a search for a mysterious artifact known as the “Elder Scroll”, which is said to have the power to reveal the location of Auriel’s Bow. The quest takes place in the Forgotten Vale, a hidden valley located high in the mountains of Skyrim.

2. How do I start the “The Break of Dawn” quest?

To start the quest, you must first complete the “Touching the Sky” quest, which is also part of the Dawnguard DLC. After completing that quest, you will receive a message from a courier who will deliver a note from a mysterious character known as “the Moth Priest”. The note will tell you to meet the Moth Priest at a location called “the Ancestor Glade”, which is located in the Forgotten Vale.

3. What level should I be to start “The Break of Dawn” quest?

The recommended level for starting the quest is around level 36 or higher. However, the quest can be started at any level after completing the “Touching the Sky” quest. Keep in mind that the enemies in the Forgotten Vale can be quite challenging, so it’s a good idea to come prepared with high-level gear and powerful spells.

4. How long does it take to complete “The Break of Dawn” quest?

The length of time it takes to complete the quest depends on the player’s playstyle and how much exploration they do in the Forgotten Vale. On average, it takes around 2-3 hours to complete the quest, assuming the player is well-prepared and doesn’t encounter any major difficulties.

5. What rewards do I get for completing “The Break of Dawn” quest?

Completing the quest rewards the player with the Auriel’s Bow, which is a powerful weapon that deals extra damage to undead enemies. The quest also grants the player access to the Forgotten Vale, which is a unique and beautiful location that contains many valuable treasures and resources.

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