This page of the TES V: Skyrim World Atlas showcases the second group of locations (points 19-43) in the sixth sector of the world map, specifically the western part of the world. Our guide lists all possible locations to discover along with their unique qualities, such as their link to certain tasks or opportunities to find rare loot.
- 19. KARTHSPIRE CAMP
- 20. SUNDERED TOWERS
- 21. REBEL’S CAIRN
- 22. BLEAKWIND BLUFF
- 23. SOLJUND’S SINKHOLE
- 24. OLD HROLDAN
- 25. LUND’S HUT
- 26. RORIKSTEAD
- 27. SERPENT’S BLUFF REDOUBT
- 28. TALKING STONE CAMP
- 29. DEAD CRONE ROCK
- 30. HAG ROCK REDOUBT
- 31. PUREWATER RUN
- 32. REACHWATER ROCK
- 33. REACHCLIFF SECRET ENTRANCE
- 34. REACHWIND EYRIE
- 35. REACHCLIFF CAVE
- 36. DUSHNIKH YAL
- 37. VALTHUME
- 38. GLOOMREACH
- 39. CRADLE STONE TOWER
- 40. FORT SUNGARD
- 41. BARD’S LEAP SUMMIT
- 42. LOST VALLEY REDOUBT
- 43. BILEGULCH MINE
19. KARTHSPIRE CAMP
Location type: Campsite
Accessibility: Always
Comments: Occupied by bandits and monsters, it’s best to explore this location while completing the Alduin’s Wall main quest. However, do not approach the camp until you’ve dealt with the dragon.
20. SUNDERED TOWERS
Location type: Fort
Accessibility: Always
Comments: The towers are occupied by bandits, and it’s best to explore them while completing the Repairing the Phial side quest. Navigation through the area can be difficult, so look for the forsworn leader and obtain his key.
21. REBEL’S CAIRN
Location type: Dungeon
Accessibility: Always
Comments: The dungeon is occupied by bandits and monsters.
22. BLEAKWIND BLUFF
Location type: Fort
Accessibility: Always
Comments: The tower is occupied by bandits and witches.
23. SOLJUND’S SINKHOLE
Location type: Campsite; Cave
Accessibility: Always
Comments: The mine is occupied by draugrs.
24. OLD HROLDAN
Location type: Cottage
Accessibility: Always
Comments: You won’t encounter any enemies here.
25. LUND’S HUT
Location type: Cottage
Accessibility: Always
Comments: The hut is occupied by wild animals.
26. RORIKSTEAD
Location type: Village
Accessibility: Always
Comments: Rorikstead is a small settlement you can visit as part of several smaller quests. It has an inn and other interesting places.
27. SERPENT’S BLUFF REDOUBT
Location type: Ruins
Accessibility: Always
Comments: The redoubt is occupied by bandits and a hagraven.
28. TALKING STONE CAMP
Location type: Campsite
Accessibility: Always
Comments: It’s strongly recommended that you hold off exploring this campsite as you will encounter mammoths and a giant here.
29. DEAD CRONE ROCK
Location type: Ruins
Accessibility: Always
Comments: The only way to get to Dead Crone Rock is to travel through Hag Rock Redoubt (sector 6, number 30). The tower is occupied by bandits and a hagraven. It’s best to explore it while completing the Pieces of the Past daedric quest.
30. HAG ROCK REDOUBT
Type of location: ruins
Accessibility: always
Comments: The redoubt is currently held by bandits and monsters. It is recommended to explore it while completing the Pieces of the Past daedric quest.
31. PUREWATER RUN
Type of location: cave
Accessibility: always
Comments: The cave is currently occupied by wild animals.
32. REACHWATER ROCK
Type of location: cave
Accessibility: always
Comments: The cave is currently occupied by monsters and it is recommended to explore it while completing the Forbidden Legend side quest.
33. REACHCLIFF SECRET ENTRANCE
Type of location: cave
Accessibility: The secret entrance becomes available after exploring Reachcliff Cave (sector 6, number 35) and unlocking an alternative way out.
Comments: It is recommended to use the secret entrance when returning to the cave while completing The Taste of Death daedric quest.
34. REACHWIND EYRIE
Type of location: fort
Accessibility: always
Comments: You will not encounter any enemies here.
35. REACHCLIFF CAVE
Type of location: cave
Accessibility: always
Comments: The cave is currently occupied by draugrs and it is recommended to explore it while completing The Taste of Death daedric quest.
36. DUSHNIKH YAL
Type of location: fort
Accessibility: always
Comments: The fort is inhabited by a group of friendly orcs.
37. VALTHUME
Type of location: dungeon
Accessibility: always
Comments: It is strongly recommended to wait until you have gained some levels and acquired good gear before exploring this dungeon, as it is currently occupied by powerful monsters. It is best to explore the dungeon while completing the Dragon Priests Masks side quest or the Evil In Waiting side quest, as it is a lair for one of the priests (Hevnoraak).
38. GLOOMREACH
Type of location: cave
Accessibility: always
Comments: The cavern is currently occupied by monsters.
39. CRADLE STONE TOWER
Type of location: fort
Accessibility: always
Comments: The tower is currently inhabited by a hagraven.
40. FORT SUNGARD
Type of location: fort
Accessibility: always
Comments: The fortress is currently occupied by enemy units and it is recommended to explore it while completing The Battle for Fort Sungard civil war quest (Stormcloaks rebellion).
41. BARD’S LEAP SUMMIT
Type of location: –
Accessibility: always
Comments: This location is currently occupied by bandits and monsters.
42. LOST VALLEY REDOUBT
Type of location: campsite
Accessibility: always
Comments: The redoubt is currently occupied by bandits.
43. BILEGULCH MINE
Type of location: campsite; cave
Accessibility: always
Comments: The mine is currently occupied by bandits.
FAQ
What locations can be found on the west side of Skyrim?
The west side of Skyrim is home to a variety of locations, including cities such as Solitude, Dragon Bridge, and Markarth. There are also numerous landmarks to discover, such as the Shrine of Talos and the Dwemer ruins of Bthungthumz. The Reach, a region known for its harsh terrain and dangerous Forsworn inhabitants, is also located on the western side of Skyrim. Players can explore the vast wilderness of the region, which includes the snowy peaks of the Druadach Mountains and the lush forests of the Karth River valley.
What is the significance of Solitude?
Solitude is the capital city of Skyrim and is located on the western coast of the region. It is home to the High King of Skyrim and serves as the political center of the province. The city is surrounded by a massive stone wall and is home to several notable landmarks, including the Blue Palace and the Temple of the Divines. Solitude is also a hub for trade and commerce, with a bustling marketplace and numerous shops and inns for travelers to rest and resupply.
What dangers can players expect to encounter in the Reach?
The Reach is a dangerous region that is home to the Forsworn, a group of fierce warriors who are known for their skill in combat and their hatred of outsiders. Players can expect to encounter Forsworn camps and strongholds throughout the region, and should be prepared for fierce battles against the warriors. The terrain of the Reach is also treacherous, with steep cliffs and rocky outcroppings that can be difficult to navigate. Players should be cautious when traveling in the region and be prepared for unexpected hazards.
What is the history of Markarth?
Markarth is an ancient city located in the western region of Skyrim. It was originally founded by the Dwemer, an advanced civilization that disappeared thousands of years ago. The city is built into the side of a mountain and is known for its unique architecture and intricate stone carvings. Markarth has a rich history and has been ruled by several different factions over the years, including the Dwemer, the Nords, and the Reachmen. The city is also home to several important landmarks, including the Temple of Dibella and the Dwemer ruins of Nchuand-Zel.
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