[4] Eastern Skyrim – Part 1 | World Maps

This page of the TES V: Skyrim World Atlas provides a list of the first 19 locations in the Eastern part of the world (points 1-19) from sector four of the world map. Our guide will help you find these locations and highlight any unique features, such as quests and loot.

  • 1. RALDBTHAR
  • 2. UTTERING HILLS CAVE
  • 3. MORVUNSKAR
  • 4. WINDHELM STABLES
  • 5. BRANDY-MUG FARM
  • 6. SACELLUM OF BOETHIAH
  • 7. GULDUN ROCK
  • 8. VALTHEIM TOWERS
  • 9. DARKSHADE
  • 10. HILLGRUND’S TOMB
  • 11. CRADLECRUSH ROCK
  • 12. GALLOWS ROCK
  • 13. ABANDONED PRISON
  • 14. MARA’S EYE POND
  • 15. MIXWATER MILL
  • 16. BROKEN LIMB CAMP
  • 17. RIVERSIDE SHACK
  • 18. CRONVANGR CAVE
  • 19. KYNESGROVE
  • 20. WITCHMIST GROVE


1. RALDBTHAR

Type: ruins

Accessibility: always

Comments: The ruins are currently occupied by enemies, including monsters and dwarven machinery. It’s best to explore them while completing the Mourning Never Comes quest from the Dark Brotherhood.

2. UTTERING HILLS CAVE

Type: cave

Accessibility: always

Comments: The cave is currently occupied by bandits. It’s best to explore it while completing the Summerset Shadows quest from the Thieves Guild and Windhelm’s reputation quest.

3. MORVUNSKAR

Type: fort

Accessibility: always

Comments: The fortress is currently occupied by enemy mages. It’s best to explore it while completing A Night to Remember daedric quest.

4. WINDHELM STABLES

Type: stables

Accessibility: always

Comments: You can hire a carriage here and purchase a horse.

5. BRANDY-MUG FARM

Type: cottage

Accessibility: always

Comments: There are no enemies at this location.

6. SACELLUM OF BOETHIAH

Type: campsite; altar

Accessibility: always

Comments: The sacellum is home to a group of friendly cultists. It’s best to explore it while completing Boethiah’s Calling daedric quest.

7. GULDUN ROCK

Type: campsite

Accessibility: always

Comments: It’s not recommended to explore this campsite due to the presence of giants.

8. VALTHEIM TOWERS

Type: fort

Accessibility: always

Comments: Both towers and the surrounding area are occupied by bandits. However, you may avoid fighting them by paying a toll.

9. DARKSHADE

Type: cave

Accessibility: always

Comments: The cave is currently occupied by wild animals.

10. HILLGRUND’S TOMB

Type: dungeon

Accessibility: always

Comments: The dungeon is currently occupied by draugrs. It’s best to explore it while completing the Ancestral Worship side quest.

11. CRADLECRUSH ROCK

Type: campsite

Accessibility: always

Comments: It’s not recommended to explore this campsite due to the presence of a giant.

12. GALLOWS ROCK

Type: fort

Accessibility: always

Comments: The fortress is currently occupied by werewolf hunters from the Silver Hand organization. It’s best to explore it while completing The Silver Hand Companions quest.

13. ABANDONED PRISON

This location is a fort that is always accessible. However, it is being occupied by ghosts.

14. MARA’S EYE POND

This location is both a pond and a cave that is always accessible. However, it is being occupied by wild animals and vampires.

15. MIXWATER MILL

This location is a sawmill that is always accessible. Fortunately, you won’t encounter any enemies here.

16. BROKEN LIMB CAMP

This location is a campsite that is always accessible. However, I strongly recommend that you hold off with exploring this campsite, because you will encounter giants here.

17. RIVERSIDE SHACK

This location is a cottage that is always accessible. However, the shack is being occupied by wild animals.

18. CRONVANGR CAVE

This location is a cave that is always accessible. Unfortunately, the cave is being occupied by monsters, mostly vampires.

19. KYNESGROVE

This location is a village that is always accessible. Kynesgrove is a small settlement you can visit as a part of several quests, including the A Blade in the Dark main quest. You can find an inn here, as well as a mine.

20. WITCHMIST GROVE

This location is a grove that is always accessible. It’s best to explore this grove while completing the A Night to Remember daedric quest to slay a single hagraven occupying the cabin.

FAQ

1. What is East of Skyrim?

East of Skyrim is a world map for the popular video game, The Elder Scrolls V: Skyrim. This mod adds a new continent to the game, complete with new lands, quests, and characters for players to explore and interact with. The map is designed to be seamlessly integrated into the existing game world, allowing players to travel back and forth between Skyrim and the new continent as they please.

2. How do I install East of Skyrim?

Installing East of Skyrim is a simple process that involves downloading and installing the mod files from a trusted source. The mod requires a few other mods to be installed first, so be sure to follow the installation instructions carefully. Once installed, the new continent will appear on your game map, and you can start exploring it right away.

3. What can I expect to find in East of Skyrim?

East of Skyrim is a massive new continent that is filled with new lands, quests, and characters for players to explore and interact with. The continent is divided into several regions, each with its own unique landscape and culture. Players can expect to encounter new enemies, weapons, and armor, as well as new spells and abilities to learn.

4. Is East of Skyrim compatible with other mods?

East of Skyrim is designed to be compatible with many other mods for The Elder Scrolls V: Skyrim. However, it is important to read the installation instructions carefully and make sure that any other mods you have installed are also compatible with East of Skyrim. Some mods may conflict with each other, causing issues with the game or making it unplayable.

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