[6] West of Skyrim – p.1 | World maps
This page of the TES V: Skyrim World Atlas displays the first group of locations (points 1-18) from the sixth sector of the world map, specifically the western region. Our guide provides a comprehensive list of all possible locations to explore along with their unique characteristics such as quest links or opportunities to discover rare loot.
- 1. RAGNVALD
- 2. REACH IMPERIAL CAMP
- 3. SHRINE TO PERYITE
- 4. KARTHWASTEN
- 5. BROKEN TOWER REDOUBT
- 6. OROTHEIM
- 7. UNDERSTONE KEEP
- 8. MARKARTH
- 9. MARKARTH STABLES
- 10. SALVIUS FARM
- 11. LEFT HAND MINE
- 12. THE LOVER STONE
- 13. KOLSKEGGR MINE
- 14. BLIND CLIFF CAVE
- 15. SKY HAVEN TEMPLE
- 16. FOUR SKULLS LOOKOUT
- 17. RED EAGLE REDOUBT
- 18. KARTHSPIRE
1. RAGNVALD
Type of Location: Dungeon
Accessibility: Always
Comments: It is recommended that you wait until you have reached higher levels and have acquired better gear before exploring this dungeon since it is occupied by powerful monsters. It is best to explore the dungeon while completing the Dragon Priest Masks side quest, as it is a lair of one of the priests (Otar).
2. REACH IMPERIAL CAMP
Type of Location: Campsite
Accessibility: Always
Comments: If you have joined the Stormcloaks rebellion, it is best to stay away from this camp since you will be attacked on sight. If the Imperials are your allies, then you should explore this location while completing their civil war quests.
3. SHRINE TO PERYITE
Type of Location: Altar
Accessibility: Always
Comments: Initiating a conversation with Kesh the Clean will activate The Only Cure Daedric quest. There are no enemies to encounter here.
4. KARTHWASTEN
Type of Location: Village
Accessibility: Always
Comments: Karthwasten is a small settlement that can be visited as part of the Heart of Dibella side quest. There is an inn here as well as a mine.
5. BROKEN TOWER REDOUBT
Type of Location: Fort
Accessibility: Always
Comments: The fort is occupied by bandits and it is best to explore it while completing the Heart of Dibella side quest.
6. OROTHEIM
Type of Location: Cave
Accessibility: Always
Comments: The cave is occupied by bandits.
7. UNDERSTONE KEEP
Type of Location: Castle
Accessibility: Always
Comments: Understone Keep is part of Markarth (Sector 6, Number 8) and is a place you must visit to complete several side quests. You do not have to travel all the way through Markarth to reach the keep since you can directly choose this location from the world map.
8. MARKARTH
Type of Location: City
Accessibility: Always
Comments: Markarth is one of the largest cities in Skyrim, and you will visit this place many times while completing various main and side quests. There are many stores and other interesting places to visit here, including a temple and a mine.
9. MARKARTH STABLES
Type of Location: Stables
Accessibility: Always
Comments: You can hire a carriage here as well as buy a horse.
10. SALVIUS FARM
Type of Location: Cottage
Accessibility is always available for all locations listed below.
At location 11, LEFT HAND MINE, there are no enemies to encounter as it is a campsite.
12. THE LOVER STONE
Location type: standing stones
There is one of thirteen magical standing stones at this location that can grant you a powerful blessing upon interacting with it.
13. KOLSKEGGR MINE
Location type: campsite
This mine is occupied by bandits.
14. BLIND CLIFF CAVE
Location type: cave
This cave and its surroundings are also being occupied by bandits.
15. SKY HAVEN TEMPLE
Location type: ruins
You cannot visit the temple until you have started the Alduin’s Wall main quest. It’s best to explore it while completing the quest, as it later becomes the main headquarters for the Blades. The only way to get to the temple is to travel through Karthspire (sector 6, number 18).
16. FOUR SKULLS LOOKOUT
Location type: campsite
The lookout is occupied by bandits, and it’s best to explore it while completing the Destruction Ritual Spell College of Winterhold quest.
17. RED EAGLE REDOUBT
Location type: campsite; cave
This redoubt is also occupied by bandits, and it’s best to explore it while completing the Repairing the Phial side quest.
18. KARTHSPIRE
Location type: cave
The Karthspire is also being occupied by bandits and monsters. It’s best to explore this location while completing the Alduin’s Wall main quest, as you’ll receive help from Esbern and reach the Sky Haven Temple (sector 6, number 15) only then.
FAQ
1. What is “West of Skyrim”?
“West of Skyrim” is a fan-made world map for the popular video game, The Elder Scrolls V: Skyrim. It is a mod that adds new locations to the game’s world map, including new towns, cities, and dungeons.
2. How do I install “West of Skyrim”?
To install “West of Skyrim,” you must first download and install the Skyrim Script Extender (SKSE). Once SKSE is installed, download the “West of Skyrim” mod file and place it in your Skyrim data folder. Then, activate the mod through your game’s launcher or mod manager.
3. What are some of the new locations added by “West of Skyrim”?
“West of Skyrim” adds several new locations to the game’s world map, including the cities of Evermore and Jehanna, as well as the dungeons of Korvanjund and Rkund. It also adds new player homes and questlines.
4. Is “West of Skyrim” compatible with other mods?
“West of Skyrim” is designed to be compatible with most other mods. However, some conflicts may arise if you have other mods that modify the same areas of the game world. It is recommended that you use a mod manager to manage your mods and resolve any conflicts.
5. Who created “West of Skyrim”?
“West of Skyrim” was created by a modder named “Arthmoor.” Arthmoor is known for creating several other popular mods for Skyrim, including “Alternate Start – Live Another Life” and “Cutting Room Floor.”
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