This page of the TES V: Skyrim World Atlas covers the second set of locations (points 20-45) from the fourth sector of the world map, specifically the eastern part of the world. Our guide will direct you to each location and highlight any unique features, such as quests and special loot.
- 21. Bonestrew Crest
- 22. Steamcrag Camp
- 23. Narzulbur
- 24. Gloombound Mine
- 25. Cragwallow Slope
- 26. Mzulft
- 27. Fort Amol
- 28. Lost Knife Hideout
- 29. Eldergleam Sanctuary
- 30. Darkwater Crossing
- 31. The Atronach Stone
- 32. Mistwatch
- 33. Eastmarch Imperial Camp
- 34. Stony Creek Cave
- 35. Kagrenzel
- 36. Craglane Cavern
- 37. Ansilvund
- 38. Nilheim
- 39. Darkwater Pass
- 40. Snapleg Cave
- 41. Clearspring Tarn
- 42. Northwind Mine
- 43. Northwind Summit
- 44. Shor’s Watchtower
- 45. Tolvald’s Cave
21. Bonestrew Crest
Location type: Dragon lair
Accessibility: Always available
Comments: At the beginning of the game, skeletons occupy this location. However, upon completing the Dragon Rising quest, you’ll encounter a dragon at this site.
22. Steamcrag Camp
Location type: Campsite
Accessibility: Always available
Comments: It’s best to avoid exploring this campsite until later in the game, as you’ll encounter mammoths and a giant here.
23. Narzulbur
Location type: Fort
Accessibility: Always available
Comments: A friendly group of orcs resides in this fort.
24. Gloombound Mine
Location type: Campsite; Cave
Accessibility: Always available
Comments: There are no enemies to encounter at this location.
25. Cragwallow Slope
Location type: Cave
Accessibility: Always available
Comments: A sorcerer and monsters occupy this cave.
26. Mzulft
Location type: Ruins
Accessibility: Always available
Comments: Monsters and dwarven machinery inhabit these ruins. It’s best to explore them while completing the Revealing the Unseen College of Winterhold quest.
27. Fort Amol
Location type: Fort
Accessibility: Always available
Comments: The enemy occupies this fortress, and it’s best to explore it while completing The Battle for Fort Amol civil war quest (Imperial Legion).
28. Lost Knife Hideout
Location type: Cave
Accessibility: Always available
Comments: Bandits occupy this cave.
29. Eldergleam Sanctuary
Location type: Cave
Accessibility: Always available
Comments: It’s best to visit this sanctuary while completing The Blessings of Nature side quest, as you’ll be allowed to fully explore it. You won’t encounter any enemies when you arrive here for the first time, although your actions within the sanctuary may result in nearby spriggans attacking the main character.
30. Darkwater Crossing
Location type: Campsite; Cave
Accessibility: Always available
Comments: There are no enemies to encounter at this location.
31. The Atronach Stone
Location type: Standing Stones
Accessibility: Always available
Comments: One of thirteen magical standing stones is located here, and interacting with it can grant you a powerful blessing.
32. Mistwatch
Location type: Fort
Accessibility: Always available
Notes: The bandits have taken over the fortress.
33. EASTMARCH IMPERIAL CAMP
Type of location: campsite
Accessibility: always
Notes: If you are aligned with the Stormcloaks rebellion, stay away from this camp as you will be attacked on sight. However, if you are friends with the Imperials, this location is worth exploring while completing their civil war quests.
34. STONY CREEK CAVE
Type of location: cave
Accessibility: always
Notes: The cave is occupied by bandits and is best explored while completing the Miscellaneous: Find Finn’s Lute Bard’s College quest. There are two entrances to the cave: the main entrance can be reached by swimming (as shown in the screenshot above), or through underground corridors starting from Kagrenzel (sector 4, number 35).
35. KAGRENZEL
Type of location: dungeon
Accessibility: always
Notes: The temple is occupied by falmers.
36. CRAGSLANE CAVERN
Type of location: cave
Accessibility: always
Notes: The cavern is occupied by bandits.
37. ANSILVUND
Type of location: dungeon
Accessibility: always
Notes: The crypt is occupied by enemy mages and monsters.
38. NILHEIM
Type of location: fort
Accessibility: always
Notes: The fortress is occupied by bandits.
39. DARKWATER PASS
Type of location: cave
Accessibility: always
Notes: The cave is occupied by monsters.
40. SNAPLEG CAVE
Type of location: cave
Accessibility: always
Notes: The cave is occupied by wild animals and witches.
41. CLEARSPRING TARN
Type of location: pond; cave
Accessibility: always
Notes: The trolls have taken over the pond and its surroundings.
42. NORTHWIND MINE
Type of location: cave
Accessibility: always
Notes: The mine is occupied by skeletons.
43. NORTHWIND SUMMIT
Type of location: dragon lair
Accessibility: always
Notes: You can only reach the summit by going through the Northwind Mine (sector 4, number 42). Skeletons occupy the location at the beginning of the game, but if you explore it after completing the Dragon Rising quest, you will encounter a dragon here.
44. SHOR’S WATCHTOWER
Type of location: fort
Accessibility: always
Notes: There are no enemies to encounter here.
45. TOLVALD’S CAVE
Type of location: cave
Accessibility: always
Notes: The cave is occupied by monsters and is best explored while completing the No Stone Unturned Thieves Guild quest (AFTER finding all 24 unusual gems).
FAQ
1. What kind of locations can be found in the eastern part of Skyrim?
The eastern part of Skyrim is home to a variety of locations, including cities, towns, villages, fortresses, and ruins. Some notable locations in the east include Windhelm, the capital of Eastmarch, which is known for its impressive architecture and rich history; Riften, a bustling city located near the border with Morrowind, which is home to the Thieves Guild; and Darkwater Crossing, a small mining village that is known for its silver mines and hot springs.
2. Are there any unique landmarks in the eastern part of Skyrim?
Yes, there are several unique landmarks to discover in the eastern part of Skyrim. One such landmark is the Throat of the World, a towering mountain located in the southern part of Eastmarch. The mountain is sacred to the Nords and is said to be the place where the god Shor first created the world. Another notable landmark is the Tower of Mzark, an ancient Dwemer ruin located in the northern part of Blackreach. The tower is home to an Elder Scroll and is a popular destination for adventurers seeking ancient knowledge.
3. What kind of enemies can players expect to encounter in the eastern part of Skyrim?
Players can expect to encounter a variety of enemies in the eastern part of Skyrim, including bandits, trolls, giants, and dragons. The east is also home to several factions that players may have to contend with, such as the Stormcloaks, the Imperials, and the Thalmor. Additionally, some areas in the east are infested with Falmer, an underground-dwelling race of elf-like creatures that are known for their viciousness and stealth.
4. How can players navigate the eastern part of Skyrim?
Players can navigate the eastern part of Skyrim by using the in-game map and compass, as well as by following road signs and asking locals for directions. Additionally, players can hire a carriage to take them to specific locations, or use a horse to travel more quickly. For those who prefer a more immersive experience, there are several mods available that add new navigation options, such as map markers that can be placed by the player.
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