The TES V: Skyrim World Atlas guide includes information on various locations in the game. This page focuses on the northwestern part of the world map and features locations numbered 25 to 53. The guide provides details on each location, such as whether it is associated with any quests or unique loo

The locations covered in this guide include the Blue Palace, Mor Khazgur, Deepwood Redoubt, Hag’s End, Dragon Bridge, Haafingar Stormcloak Camp, Solitude Sawmill, Katla’s Farm, East Empire Company Warehouse, Deep Folk Crossing, Bthardamz, Druadach Redoubt, Dragontooth Crater, Harmugstahl, Bruca’s Leap Redoubt, Dragon Bridge Overlook, Liar’s Retreat, Cliffside Retreat, Chillwind Depths, Meeko’s Shack, Folgunthur, The Apprentice Stone, Fort Snowhawk, Robber’s Gorge, Dead Men’s Respite, Crabber’s Shanty, and Brood Cavern.

The Blue Palace is a castle located in the city of Solitude and is a necessary location for completing certain quests. Mor Khazgur is a fort inhabited by friendly orcs, while Deepwood Redoubt is occupied by bandits and is linked to Hag’s End. Hag’s End is a dungeon also occupied by bandits and monsters, and can only be reached by travelling through Deepwood Redoubt. Dragon Bridge is a small settlement with various points of interest. Haafingar Stormcloak Camp is a campsite that should be avoided by those who have joined the Imperial Legion. Solitude Sawmill, Katla’s Farm, and East Empire Company Warehouse are locations that do not have any enemies.

Comments: The shanty is a small cottage and you won’t encounter any enemies here.

35. DEEP FOLK CROSSING

Location type: –

Accessibility: always

Comments: It’s recommended to explore this location while completing the College of Winterhold quest called Arniel’s Endeavor.

36. BTHARDAMZ

Location type: ruins

Accessibility: always

Comments: This location is being occupied by enemies and dwarven machinery. It’s best to explore it while completing the daedric quest called The Only Cure.

37. DRUADACH REDOUBT

Location type: cave

Accessibility: always

Comments: The redoubt is being occupied by bandits.

38. DRAGONTOOTH CRATER

Location type: dragon lair

Accessibility: always

Comments: This location is being occupied by bandits at the beginning of the game, but if you decide to explore it after completing the Dragon Rising quest, you’ll encounter a dragon here.

39. HARMUGSTAHL

Location type: dungeon

Accessibility: always

Comments: The dungeon is being occupied by a sorcerer and monsters.

40. BRUCA’S LEAP REDOUBT

Location type: campsite

Accessibility: always

Comments: The redoubt is being occupied by bandits.

41. DRAGON BRIDGE OVERLOOK

Location type: campsite

Accessibility: always

Comments: The overlook is being occupied by bandits.

42. LIAR’S RETREAT

Location type: cave

Accessibility: always

Comments: The cave is being occupied by bandits and monsters.

43. CLIFFSIDE RETREAT

Location type: cottage

Accessibility: always

Comments: You won’t encounter any enemies here.

44. CHILLWIND DEPTHS

Location type: cave

Accessibility: always

Comments: The cave is being occupied by monsters.

45. MEEKO’S SHACK

Location type: cottage

Accessibility: always

Comments: You won’t encounter any enemies here.

46. FOLGUNTHUR

Location type: dungeon

Accessibility: always

Comments: The crypt is being occupied by enemy units and it’s best to explore it while completing the side quest called Forbidden Legend.

47. THE APPRENTICE STONE

Location type: standing stones

Accessibility: always

Comments: There is one of thirteen magical standing stones here and interacting with it can grant you a powerful blessing.

48. FORT SNOWHAWK

Location type: fort

Accessibility: always

Comments: The fortress is being occupied by enemy units and it’s best to explore it while completing the civil war quest (Stormcloaks) called The Battle for Fort Snowhawk.

49. MORTHAL

Location type: city

Accessibility: always

Comments: Morthal is one of the largest cities in Skyrim and you’ll visit this place many times while completing side quests. There are a lot of stores here, as well as an inn.

50. ROBBER’S GORGE

Location type: campsite

Accessibility: always

Comments: The gorge is being occupied by bandits.

51. DEAD MEN’S RESPITE

Location type: dungeon

Accessibility: always

Comments: The ruins are being occupied by monsters and it’s best to explore them while completing the Bard’s College quest called Tending the Flames.

52. CRABBER’S SHANTY

Location type: cottage

Accessibility: always

Comments: The shanty is a small cottage and you won’t encounter any enemies here.

Location Type: Cave

Accessibility to the Brood Cavern is always possible, however, it is important to note that the cave is currently inhabited by untamed wildlife and no enemies are present.

FAQ

What areas are included in the north-western part of Skyrim?

The north-western part of Skyrim includes the regions of Haafingar, Hjaalmarch, and The Reach. Haafingar is the region located in the western part of Skyrim, and it includes the city of Solitude, which is the capital of the province. Hjaalmarch is the northernmost region of the western part of Skyrim, and it includes the city of Morthal. The Reach is the southernmost region of the north-western part of Skyrim, and it includes the city of Markarth, as well as the Dwemer ruins of Nchuand-Zel.

What are some notable locations in the north-western part of Skyrim?

The north-western part of Skyrim is home to several notable locations, including Solitude, which is the capital of the province and one of the largest cities in Skyrim. It is also home to the Bard’s College, where players can learn new skills and complete quests. The region of The Reach is known for its Dwemer ruins, including Nchuand-Zel and Bthungthumz. The city of Markarth, located in The Reach, is also notable for its architecture, which is carved into the side of a mountain. The city of Morthal, located in Hjaalmarch, is known for its swampy landscape and its association with the Daedric Prince of nightmares, Vaermina.

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