The guide for Dragon Age: Inquisition provides information on warrior abilities. In the Two-Handed category, there are several abilities to choose from. Block and Slash prepares the warrior to counter the opponents attack. Flawless Defense is an upgrade that increases the strength of the counter att

Clear a Path

P

This ability regenerates stamina by attacking multiple opponents in one swing and also permanently increases strength. It works well with Whirlwind, which is ideal for taking down multiple opponents.

Earthshaking Strike

A

This attack creates a seismic wave and is only useful when fighting multiple opponents. You must also position yourself in a way that allows the attack to hit as many opponents as possible.

Shattered Ground

U

This is an upgrade for Earthshaking Strike. It adds the effect of eruptions, with fissures appearing in the ground and the possibility of setting opponents on fire.

Summary: For effective interruption and killing of opponents, I recommend starting with Mighty Blow. Lightning Jab is equally useful for staggering opponents and exploiting their defenselessness. If you prefer using two-handed weapons against groups, consider Earthshaking Strike and its upgrade for a chance to set opponents on fire. Invest points into 1-2 passive abilities for additional strength.

Category: Weapon and Shield

NAME

TYPE

EFFECT AND COMMENTARY

Shield Wall

A

This ability uses stamina to block opponent attacks and increases guard value with successful blocks. It is useful when facing stronger opponents or when you need to strengthen your character before engaging in open combat. However, it slows down your character when activated.

Chevalier’s Step

U

This upgrade to Shield Wall increases defense of party members and decreases the mobility penalty for the warrior after activation.

Payback Strike

A

This ability allows you to break free from immobility and land a powerful blow on nearby opponents. It is useful when you have been immobilized by an attack or when you have recently taken damage.

Sweet Revenge

U

This upgrade to Payback Strike increases damage and staggers opponents for two seconds.

Bear Mauls the Wolves

P

Increases the damage dealt by you and your allies, while decreasing the damage taken by you, for a short period of time. It is a great ability to use at the beginning of a battle, to gain an advantage over the opponents. The upgrade, Battle Cry, increases the duration of the effect and adds a bonus to critical damage.

Pommel Strike

A

A quick strike with the hilt of your weapon, that interrupts the opponent’s action and deals damage. It is a good ability to use against spellcasters or opponents that are about to use a powerful attack. The upgrade, Pommel Blow, increases the damage dealt and adds a chance to stun the opponent.

Crippling Blows

P

Increases the chance to critical hit and deal additional damage to opponents that are already weakened. It is a great ability to use in combination with other abilities that weaken the opponent, such as Shield Bash or Shield Wall. The upgrade, Devastating Blows, increases the bonus damage and adds a chance to stun the opponent.

Unyielding

P

Increases your resistance to negative effects, such as stun or knockdown, and permanently increases the attribute of Constitution. It is a good ability to invest in, especially if you plan on playing aggressively and taking more risks. The upgrade, Unbreakable, increases the bonus to Constitution and adds a chance to reflect negative effects back to the opponent.

Shield Wall

A

Raises your shield and decreases the damage taken from frontal attacks for a short period of time. It is a great ability to use at the beginning of a battle, or when you are in a tight situation. The upgrade, Shield Fortress, increases the duration of the effect and adds a chance to reflect the damage back to the opponent.

Payback Strike

A

Responds to the opponent’s attack with a powerful strike that deals damage and lifts adverse effects imposed on the character. It is a great ability to use in combination with Shield Wall, to counter the opponent’s attack and gain an advantage. The upgrade, Payback, increases the damage dealt and adds a chance to stun the opponent.

Summary: Vanguard abilities are focused on offensive and defensive tactics, that allow you to gain an advantage over the opponents and protect yourself from their attacks. War Cry and Shield Wall are great defensive abilities to use at the beginning of a battle, while Pommel Strike and Crippling Blows are offensive abilities that deal additional damage and interrupt the opponent’s action. Unyielding is a passive ability that increases your resistance to negative effects, while Shield Wall and Payback Strike are defensive and offensive abilities that can be used together to counter the opponent’s attack and gain an advantage. Invest in passive abilities that increase your resistance to specific attacks, to further enhance your defensive capabilities.

Category: Marksman

NAME

TYPE

EFFECT AND COMMENTARY

Explosive Shot

A

Shoots an arrow that explodes upon impact, dealing damage to all enemies in the area. It is a great ability to use against groups of enemies or opponents that are clustered together. The upgrade, Detonating Arrow, increases the damage dealt and adds a chance to stun the opponents.

Pinning Shot

A

Shoots an arrow that pins the opponent to the ground, preventing them from moving for a short period of time. It is a great ability to use against opponents that are trying to flee or charging at you. The upgrade, Pinning Blow, increases the duration of the effect and adds a bonus to critical hit.

Long Shot

A

Shoots an arrow that deals additional damage, depending on the distance between you and the opponent. It is a great ability to use against opponents that are far away or moving quickly. The upgrade, Far Shot, increases the bonus damage and adds a chance to knock the opponent down.

Exploit Weakness

P

Increases the chance to critical hit and deal additional damage to opponents that have been weakened, such as by Pinning Shot or Crippling Blows. It is a great ability to use in combination with other abilities that weaken the opponent, to deal massive damage. The upgrade, Deathblow, increases the bonus damage and adds a chance to instantly kill the opponent.

Evade

A

Makes you dodge the opponent’s attack, if timed correctly, and permanently increases the attribute of Dexterity. It is a great ability to use against opponents that are attacking quickly or using powerful attacks. The upgrade, Evasion, increases the bonus to Dexterity and adds a chance to counterattack.

Stun Bomb

A

Throws a bomb that stuns all enemies in the area, preventing them from moving or attacking for a short period of time. It is a great ability to use against groups of enemies or opponents that are charging at you. The upgrade, Flash Bomb, increases the duration of the effect and adds a chance to blind the opponents.

Summary: Marksman abilities are focused on ranged attacks and crowd control, that allow you to deal massive damage and prevent the opponents from moving or attacking. Explosive Shot and Pinning Shot are offensive abilities that deal damage and prevent the opponent from moving, while Long Shot is an offensive ability that deals additional damage depending on the distance. Exploit Weakness is a passive ability that increases your chance to critical hit and deal additional damage to weakened opponents, while Evade is a defensive ability that allows you to dodge the opponent’s attack and counterattack. Stun Bomb is a crowd control ability that stuns all enemies in the area, while Flash Bomb is an upgrade that blinds the opponents. Invest in passive abilities that increase your resistance to specific attacks, to further enhance your defensive capabilities.

The Warrior can use War Cry to taunt opponents and draw their attention away from weaker party members. This not only protects the weaker members but also increases the Warrior’s guard attribute. Call to Arms is an upgrade for War Cry that provides an additional bonus to armor when activated. Challenge taunts a specific opponent and also provides a bonus to guard. The upgrade for Challenge is Throw the Gauntlet, which increases stamina regeneration. Untouchable Defense provides a bonus to guard points and permanently increases constitution. Charging Bull fortifies guard and starts a charge, allowing the Warrior to knock down opponents and deal increased damage. Bloody Charge is the upgrade for Charging Bull and allows the Warrior to retain stamina points after the charge. Trust the Steel grants a bonus to armor whenever guard is activated and permanently increases constitution. It’ll Cost You reflects damage back to opponents and makes them bleed, while also permanently increasing strength. Cutting Words increases damage dealt to taunted opponents and permanently increases strength for all party members. Unbowed provides guard points for each nearby opponent, making it a good defensive ability against multiple opponents. Still Standing is an upgrade for Unbowed, providing a high bonus to guard regardless of the number of opponents. Bodyguard is an ability that taunts opponents and draws their attention towards the Warrior.


Roll with it is an upgrade for Combat Roll. It is highly recommended to unlock it early, as it provides the warrior with damage reduction during the roll. This is a great escape mechanism that can help the warrior survive in tough situations.

Summary: The Battlemaster category is designed to make the warrior a more effective fighter. The abilities focus on controlling the battlefield, weakening opponents, and dealing more damage. Grappling Chain and Give Them the Boot are great for pulling enemies away from weaker allies and disrupting ranged attackers. Crippling Blows and Hamstring permanently increase the warrior’s strength and slow down opponents. Coup de Grace deals more damage to staggered and downed opponents, while Combat Roll and Roll with it provide the warrior with mobility and survivability.

This upgrade for the Combat Roll removes negative effects that immobilize your character. Use it to improve your mobility in combat.

Deep Reserves

P

Increases stamina regeneration rate and permanently boosts strength. Useful for players who frequently use stamina-heavy abilities.

Horn of Valor

A

Blow a horn to increase damage and armor bonuses for yourself and allies. Great for parties, use it as an auxiliary ability.

That’s the Spirit

U

Upgrade for Horn of Valor, increases damage bonus from 15 to 35%. Recommended for players who prioritize damage.

War Horn

A

Blow the horn to cause panic among enemies for 6 seconds, making them easier to defeat. A useful ability for parties.

Break Their Spirit

U

Upgrade for War Horn, lowers enemy armor value and significantly increases bonus against guard. Recommended for players who want to debuff enemies.

Summary: These abilities are auxiliary and should be secondary to Two-Handed Weapon or Weapon and Shield abilities. Grappling Chain is a good starter ability, but later on, consider using horn abilities to benefit your entire party. Coup de Grace is the most interesting passive ability, but don’t neglect the others.

Specializations – Champion

NAME

TYPE

EFFECT AND COMMENTARY

Line in the Sand

A

Blocks off a specific area to prevent enemies from passing through, useful in narrow passages. Use it to protect ranged allies.

And No Further

U

Upgrade for Line in the Sand, expands blocked area from 6 to 9 meters. Recommended for players who frequently use the ability.

Bulwark

P

Increases maximum guard bonus and permanently boosts Constitution. Very useful for warriors.

Adamant

P

This ability allows the Templar to dispel all magical effects from enemies and allies within a certain radius. It also deals damage to any enemies affected by magic, making it a useful offensive tool. However, it does have a long cooldown so use it strategically.

Champions of the Just

P

This passive ability permanently increases the Templar’s strength and constitution, making them more durable in combat. It also grants a bonus to damage against demons and undead, which can be very useful in certain encounters.

Maker’s Will

A

This ability grants the Templar temporary invincibility and increased damage resistance. It also allows them to knock down enemies within a certain radius. However, it can only be activated when the Templar’s health is below a certain threshold, so use it as a last resort.

Wrath of Heaven

A

This ability unleashes a powerful blast of holy energy that damages all enemies within a certain radius. It also has a chance to stun them, making them vulnerable to follow-up attacks. However, it does have a long cooldown so use it sparingly.

Shield-Breaker

U

This upgrade to Shield Bash allows the Templar to deal bonus damage to enemies with shields, and it also has a chance to knock them down. It’s a useful tool against heavily armored foes.

Blessed Blades

U

This upgrade to Spell Purge allows the Templar’s attacks to deal bonus damage to demons and undead, making it a useful offensive tool in certain encounters.

Purge the Heretics

U

This upgrade to Spell Purge allows the Templar to also dispel physical effects, such as traps and barriers. It expands the usefulness of the ability beyond just magical effects.

Summary: This specialization offers a mix of offensive and defensive abilities. Spell Purge is a useful tool for dispelling magic and dealing damage, while Maker’s Will can provide a last resort defense. Wrath of Heaven is a powerful offensive ability, but use it sparingly due to its long cooldown. The passive ability Champions of the Just provides a permanent boost to the Templar’s durability and damage against demons and undead. The upgrades to Spell Purge provide additional offensive capabilities, while Shield-Breaker is useful against heavily armored foes.

This ability is an upgrade for the spell Shatter. It heals the party members and grants them temporary immunity to all negative effects. It is a useful ability to have in tough battles, but be mindful that it requires a lot of Focus to activate.

Spell Purge

A

This ability lifts all spells cast on the warrior. It is highly effective against enemy mages and should be used regularly. It has a range of 5 meters.

Blessed Blades

A

This ability provides a 15% bonus to damage for nearby allies and remains active for up to 24 seconds. It is a useful ability to have and should be used frequently.

Lights in the Shadow

U

This ability shortens the cooldown of two other activated abilities, Spell Purge and Wrath of Heaven. It is an upgrade for Blessed Blades.

Champions of the Just

P

This ability provides a permanent bonus to damage for the entire party and increases strength. It is a valuable ability that helps to eliminate opponents faster.

Maker’s Will

P

This ability provides a chance to weaken opponents attacked by the party and permanently increases willpower. The chance to weaken the opponent is low, but any party member can weaken them.

Rally

A

This ability facilitates guard, stamina, and mana points regeneration for the party and increases their resistance to damage. It requires Focus to activate and should be saved for tough battles.

The Last Sacrifice

P

This ability bestows high bonuses to health and damage dealt on the party at the moment of the warrior’s death. It also permanently increases Constitution, but it is not a useful ability as it is better to keep party members alive.

There Is No Darkness

P

This ability raises the party’s resistance to elements and permanently increases Willpower. It is useful against enemies that deal damage from various elements.

Wrath of Heaven

A

This ability summons a pillar of light that stuns enemies and deals four-fold damage to demons. It is a highly effective ability, but it has a high cost to use and a cooldown of over 20 seconds.

Embrace the Light

U

This ability is an upgrade for the spell Shatter. It grants party members temporary immunity to all negative effects and heals them. It requires a lot of Focus to activate.

Specialization – Templar

NAME

TYPE

EFFECT AND DESCRIPTION

Wrath of Heaven Upgrade

U

Improves the functioning of the main ability by increasing the damage dealt and duration of the stun effect. It is highly recommended to unlock this upgrade if you enjoy using the main ability.

Summary: The Templar specialization focuses on abilities that hinder mages, such as casting breaker spells. Spell Purge is a particularly useful ability to consider. The Wrath of Heaven ability is also very useful for weakening and stunning opponents, so upgrading it is a good idea. It’s also beneficial to unlock a few passive abilities, as they affect the entire party rather than just the warrior with this specialization.

Specialization – Reaver

NAME

TYPE

EFFECT AND DESCRIPTION

Ring of Pain

A

Mark an area of the battlefield where enemies take spirit damage and your attacks become stronger. The strength of the ability depends on the severity of the warrior’s wounds, so waiting until healed can make it more powerful.

Torrent of Pain

U

An upgrade for Ring of Pain that reduces cooldown and cost to use other abilities – devour and Dragon Rage.

Blood Frenzy

P

Provides a bonus to damage based on drained health and permanently increases strength. The bonus is 5% per each missing 10% of health. Unlock this ability after losing a significant amount of health to benefit most.

Fervor

P

Receive a damage bonus when an enemy dies nearby and permanently increase Cunning. The damage growth is 30% and lasts for 5 seconds. Unlock this ability.

Rampage

A

Increases attack speed, life steal, and damage dealt. Requires Focus to activate, so save it for tough and prolonged battles. The bonus is determined by the amount of focus spent, up to 30%.

Terrifying Fury

P

Chance to cause fear in opponents after dealing critical damage and permanently increase Cunning. The chance is 25% and can last for 6 seconds. A useful ability to consider.

Scenting Blood

P

The Warrior possesses several activated abilities that are closely linked, such as the Ring of Pain, Devour, and Dragon Rage. These abilities can be utilized together to increase their effectiveness and gain unique features that enhance their combat value. The warrior becomes enraged when facing a bleeding opponent, which permanently increases their Constitution attribute. By using abilities and weapons that increase the chance of making opponents bleed, the warrior can activate this ability more often. Another powerful attack is Devour, which heals the warrior and becomes more effective when severely wounded. Consume is an upgrade to Devour that increases the chance of landing a critical hit by 25% when used with Dragon Rage. Dragon Rage is a strong attack whose power depends on the damage taken, and the activated Ring of Pain can make it even stronger. Ravage is an upgrade to Dragon Rage that improves the bonus for damage dealt and reduces cooldown time. In addition to these activated abilities, the Warrior has interesting passive abilities that often require a risky playstyle and make bonuses conditional on statistics and remaining health points.

FAQ

1. What are the different types of warrior abilities in Dragon Age Inquisition?

There are three main types of warrior abilities in Dragon Age Inquisition: Two-Handed, Sword and Shield, and Vanguard. Two-Handed abilities focus on dealing heavy damage to enemies with large, sweeping attacks. Sword and Shield abilities prioritize defense and control, allowing the warrior to protect allies and interrupt enemy attacks. Vanguard abilities emphasize mobility and crowd control, allowing the warrior to quickly move around the battlefield and disrupt enemy formations.

2. Can warriors use magic in Dragon Age Inquisition?

No, warriors cannot use magic in Dragon Age Inquisition. Only mages are able to use spells and abilities related to magic. However, warriors can use their abilities to disrupt enemy mages and make it difficult for them to cast spells.

3. What is the best warrior specialization in Dragon Age Inquisition?

The best warrior specialization in Dragon Age Inquisition largely depends on personal playstyle and preferences. However, the Champion specialization is often considered one of the most powerful, as it focuses on defense and survivability. The Templar specialization is also popular for its ability to disrupt and weaken demons and other magical enemies.

4. Can warriors use ranged weapons in Dragon Age Inquisition?

While warriors primarily use melee weapons, they can also use ranged weapons such as bows and crossbows. However, these weapons are not their main focus, and there are fewer abilities related to ranged combat for warriors than for rogues.

5. How can I optimize my warrior’s abilities in Dragon Age Inquisition?

To optimize your warrior’s abilities in Dragon Age Inquisition, it’s important to choose a specialization that complements your playstyle and build your character’s abilities accordingly. Focus on abilities that synergize well with your chosen weapons and playstyle, and consider investing in passive abilities that enhance your overall effectiveness in combat. It’s also important to balance offense and defense, so that your warrior can deal damage while remaining durable in battle.

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