Days Gone: A Good Soldier – guide

A Good Soldier is a sequence of missions set in the closed Crater Lake area, which becomes available once you have completed the main storyline in Lost Lake. In this area, Deacon joins a new military camp by himself, and he cannot return to any previous locations until he has completed most of the missions in the region. Below is a description of the story missions that take place in this sequence.

  • Prove It To Me / Driven to Extinction
  • Don’t Give Me Orders
  • We Will Take Back This World
  • Leave All That by the Door
  • I Know The Look / I’ve Had Better Days
  • I Tried To Hit That Once
  • You Can’t Be Replaced
  • This One’s On Me
  • I don’t wanna hang
  • How far we’ve fallen
  • He’s not big on tunes
  • Shadow of death

Prove It To Me / Driven to Extinction

Once you arrive at Crater Lake with Mike, after the first mission Mayday! Mayday! and visit the camp, accompany Captain Kouri to the scene of the investigation. Inspect the bag on the bed in the cabin. Exit through the second door and examine the cut wire on the fence.


Return to the building where you fought the bear and begin your search.

Follow the tracks and beware of the hungry wolves. Then inspect the deer’s body and continue to follow the tracks. Explore the subsequent trails until you pass the Horde near the sawmill.

Don’t Give Me Orders

The continuation of the mission. Eliminate the threat: 15 opponents. At the beginning, the enemies are not aware of your presence. Conserve your ammo and quietly eliminate them as much as possible.


In the back, you will find a sniper on the cart.

We Will Take Back This World

Reach the top of the mountain located in the center of the camp and meet Garrett. After this mission, you will start two side quests that are part of Protecting The Weak and Bounty Hunter storylines.

Leave All That by the Door


Enter the second building.

Weaver’s chest

Once you’re done touring with Garrett, Weaver will contact you over the radio. Go near the second camp (fast travel) to the west. The item you are looking for is in the corner of the second building (squeeze through the chests).

Go to the cave and push the blue SUV that blocks the entrance. Take a sample inside and jump down – you will find a few Freakers. Do not blow up the canister; it is best to use only melee weapons.


Search for silicates on the stone walls.

Pay close attention as you need to collect the red cinnabar samples located on the rocks. Start the generator – you need fuel from the canister you found earlier. Collect the remaining 5 samples from the tunnels and escape through the old shaft.


NERO Research Site

Don’t forget to collect NERO Injector located above. Once you are done, exit the cave and return to base.

I Recognize the Expression / I’ve Experienced Better Days

Upon completion of the mission “I Know Things Are Strange (I’m Never Giving Up)”, head to Wizard Island Camp to meet Dr. Jiminez. After a brief conversation, a new mission will be unlocked once Taylor contacts you over the radio…

Travel south-east to the enemy camp, which is situated in the mountains. Once the cut-scene ends, eliminate the 8 enemy opponents. You can either use stealth attacks or a sniper rifle. Once the area is cleared, release Taylor.

I Attempted to Strike That Once

This mission will be unlocked immediately upon completion of “Afraid of a Little Competition? (I’m Never Giving Up)”. Head south-east, near the location where you saved Weaver.

Wooden boxes are placed along the side route. Inside, you will find 7 polystyrene plastic cups. Collect them all (they are only near the road). The starting point for the next mission is Sarah – Just Another Requisition Form (I’m Never Giving Up).

You Are Irreplaceable

Upon completion of the missions for the commanders of Wizard Island, head back to Dr. Jimenez. After that, talk to Sarah in her tent to start the mission “What Kept Me Going (I’m Never Giving Up)”.

It’s My Treat

Once you complete the mission “We Couldn’t Take The Risk (I’m Never Giving Up)”, head to the field hospital. After this brief mission, you’ll unlock yet another Garrett’s speech – My Eyes Have Been Opened (Law and Disorder).

I Don’t Want to be Hanged

“I Don’t Want to Hang” is another story mission that can be unlocked after returning with Sarah from Lost Lake. Clear the surroundings of the resort from enemies and head to the main entrance of the building. After the cutscene, the mission is over. The next mission will begin when Sarah tells you on the radio when you are out of the camp: This could be it (I’m never giving up).

Our Decline

This mission will start automatically after defeating the Horde in the mission “This could be it / You alone I have seen (I’m never giving up)”. It’s just a conversation with Garrett in the ark (tunnels). After it, however, you unlock the option to talk to Garrett (Evil surrounds us (Law and disorder) and optional mission bounty Hunter – do not want to know.

He’s Not Fond of Music

This mission will start automatically after defeating the Horde in the mission “This could be it / You alone I have seen (I’m never giving up)”. Head East to find an MP3 player for Weaver.

If you haven’t cleared this spot before, expect a Horde here. Defeating it is not a necessary step – when you know where to find the player, you can quickly collect it and run. You will find it in the South-Eastern tent, in the Central part of the complex.

Shadow of Death

Attention – complete the task and an optional activity in this location before you start the quest. For this task involving mainly cutscenes, you go straight to the latest storyline of story missions – Race against time. Many tasks and activities will be available after the end of the story campaign.

To begin the mission on Wizard Island called “What It Takes to Survive (I’m never giving up),” make sure it’s in your diary. If not, try completing “The Anarchists Spy (Bounty Hunter)” and “Just Doing My Job (The Marauder Camp Hunter).” The mission starts with Garrett’s final speech, which is secret. Follow Sarah closely and pay attention to her instructions. Avoid the guards and let Sarah handle them when possible, but be ready to assist her when necessary. Take your time and be patient.

FAQ

1. What is Days Gone: A Good Soldier?

Days Gone: A Good Soldier is a DLC expansion for the popular open-world action-adventure game Days Gone. The expansion features a brand new storyline which puts players in the shoes of a former soldier named Sergeant Ryan Blake. The story takes place before the events of the main game and explores Blake’s past and his involvement with the military.

2. What is the gameplay like in A Good Soldier?

The gameplay in A Good Soldier is similar to the main game, with players controlling Blake as he navigates through the game’s open world. The expansion introduces new weapons, enemies, and challenges that players will need to overcome. Additionally, the expansion includes new missions and side quests that provide further insight into Blake’s character and backstory.

3. Is A Good Soldier worth playing?

For fans of Days Gone, A Good Soldier is definitely worth playing. The expansion provides an engaging new storyline that adds depth to the game’s world and characters. The new gameplay mechanics and challenges keep the experience fresh and exciting. However, for those who have not played the main game, it is recommended to do so before playing the expansion to fully appreciate the story and characters.

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